Physics Animation

Inverse Kinematics

Video tutorial on all of Unity's Joints used as the basis for Inverse kinematics and Active Ragdolls. The joints are what allow your objects to rotate specific ways with physics. -Meaning minimal code since the physics engine will be handling most of the movement.


(80LVL Article) Hardsurface article in Blender by Michał Kalisz includes Blender Add-ons List

(Free Patreon Tutorial) How to “Animate” Joints by : Kev

(Twitter Handle) KevKev twitter handle (makes some cool games using active ragdolls a lot)